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== Sentry==

Inevitable, ArbiterEdit

XP 600 LN Tiny outsider (extraplanar, inevitable, lawful)
Init +3; Senses darkvision 60 ft., detect chaos, low-light vision; Perception +5

DEFENSE

AC 15, touch 14, flat-footed 13 (+3 Dex, +1, +2 size)
hp 5 Fort +2, Ref +0, Will +0
Defensive Abilities constant vigilance, constructed;

OFFENSE

Speed 20 ft., fly 50 ft. (average)
Ranged Sentry Ray, +2
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks electrical burst
Spell-Like Abilities (CL 2nd; concentration +4)

Constantdetect chaos 3/daycommand (DC 13), make whole, protection from chaos 1/weekcommune (CL 12th, 6 questions)

STATISTICS

Str 11, Dex 11, Con 10, Int 11, Wis 11, Cha 10
Base Atk +1; CMB +3; CMD 13
Feats Flyby Attack, Weapon FinesseB Skills Diplomacy +7, Fly +12, Knowledge (planes) +5, Perception +5, Sense Motive +5, Stealth +16
Languages truespeech SQ locate inevitable


Fel TaintsEdit

d8 Hit Die

Constrict 1d4+2

Reach

Str 14, Dex 11, Con 10, Int 11, Wis 11, Cha 10
Base Atk +1; CMB +2; CMD 13 == Sentry==

Inevitable, ArbiterEdit



24HP

Dazing Haze

Muti whip:

+6 1d6 + 2 x 2 targets

reach cone of haze[1d4 + daze DC14]

Str 14, Dex 11, Con 10, Int 11, Wis 11, Cha 10
Base Atk +1; CMB +2; CMD 13



Large CR 4

48 Health

2d4

SPe.Atk. Trample 2d4+2 DC. 18

Ranged attack fireball +2 1d6

Bite Attack -


Str 18, Dex 11, Con 10, Int 11, Wis 11, Cha 10
Base Atk +4; CMB +2; CMD 16

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